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S@ndBob S@ndBob ist männlich
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Dabei seit: 22.02.2008
Beiträge: 74
Wohnort: Delmenhorst / NDS

Projekt "Gulf Of Aqaba" Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Gulf Of Aqaba Mod
v1.21

DESCRIPTION
This project refers to a landscape east of the Sinai Peninsula. It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (ägyp.).

The Real-terrain is 20.48 x 20.48 km = ~ 420 km2. A huge satellite image 20480x20480. I used as a template where what belongs to roads, buildings, etc.. Thanks to ArcGIS and USGS (NASA Earth Data).

Changelog
v 1.21
lanterns new placed at Eilat Airport

v 1.2
- fixed overwritten CaWorld ambient sound
- fixed new visual bug overlap at road ends
- fixed Visual bug while looking through the border fence disappearing objects behind the fence
- added Peshmerga women
- added weapon slots for civil man (Arab Civilians)
- added egyptian Taba border terminal
- added israeli border terminal
- added new israeli road barrier
- added israeli border watch tower
- removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul
- reduced 50% p_fiberPlant_EP1 plants on eilat plantations
- added Israeli Units (Givati)
- fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available"
- added jordanian UH-1
- added jordanian and israeli AH-1 Cobra
- updated surface base class "cesta" for higher speed on sandways

-> included Addons ...all in one...

DISCLAIMER: I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon.
This Addon is also prohibited to be used in any commercial product.

CREDITS AND THANKS:
Geodata by ARCGIS, USGS NASA Earth Data, eSRI, Digital Globe GeoEye, Google Street View
Tutorials by Mondkalb, ZeroG, Bushlurker, Marksman
Textures by CG Textures, Texturecrate
MLOD Sample Models by BIS, Jörg F., Opteryx, CadNav
Terrain objects byBIS, [MBG]Mondkalb, [BG]Berghoff, [PAF]Pafetik
Tips by Scruffy, NeoArmageddon, W0lle, Jakerod
Missions by Bon_Inf, XENO and other
Gametester: Marco, el Utz, Useronline, nettrucker, ChrisB

INSTALLATION:
Unzip the downloaded folder with 7zip tool.
Then copy the unzipped folder @ MIS_GolfOfAqaba_v1_2 in your Arma 2 Operation Arrowhead folder.
Start Arma 2 OA and activate under the "Extensions" Option the GulfOfAqaba Mod v1.2

NVIDIA User
NVIDIA user is advised to make the HDR value to "normal" in the Arma 2 graphic option.

required:

ArmA 2 CO (ArmA 2 und ArmA 2 OA)

DOWNLOAD
19.01.2013 19:53 S@ndBob ist offline E-Mail an S@ndBob senden Beiträge von S@ndBob suchen Nehmen Sie S@ndBob in Ihre Freundesliste auf
S@ndBob S@ndBob ist männlich
Colonel


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Dabei seit: 22.02.2008
Beiträge: 74
Wohnort: Delmenhorst / NDS

Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

BUGREPORT
Änderungen und Anpassungen


Version 0.1
001. Gezeiten nicht berücksichtigt. Strände werden bei Flut überspült.
002. Hinweisschilder "Airport Aqaba" zu tief
003. Landebahn auf dem Aqaba-Airport an einer Stelle mit Gras
004. an 2 Stellen (Airport Aqaba) drückt Untergrundkies über die Bodenplatten
005. Fehlermeldung Cfg Locationstyp config.bin
006. Beschriftung "Little Cave" auf der Map hinzugefügt
007. Sonnenliege: Fehlermeldung: Landcontact, to many points
008. zu helle Stellen unter vielen Häusern / SatMask nachbearbeiten
009. an einigen Stellen falsche Bodentexturen / LayerMask nachbearbeiten / max. 4 Layer pro Cell
009. Hochhaus steht zu dicht an der Anflugschneise / Airport Eilat
010. weniger ClutterGrass
011.bei der gr. Moschee in Aqaba zittern die Texturen / Proxys stehen doppelt auf der Map
012. Failed ruin creation: no type for mis_extra_objects\mis_ind\mis_tank30m_ruins.p3d
013. Grenztor und gr. Grenzzaun sollte nicht umgefahren werden können
015. Hinweisschilder "Border Crossing" bei Koord. 089.3x137.7 und 092.5x137.2 zu tief im Boden
016. Höhe einiger Bootsstege etwas zu tief
017. Geschwindigkeitseinschränkungen auf den runway-Airport-Betonflächen.
018. Die Felsen kann man nicht betreten
019. Die 10x30 m hohe Marmortreppe zum Airport Eilat kann man oben auf der Plattform nicht betreten
020. Error "2nd UV set needed, but not defined in ReportStack not available" für die Objekte "mis_hotelPanorama", mis_panelak1, mis_panelak2, mis_panelak3, Bungalow, HotelRiviera, mis_dum_instan2_01, mis_dum_instan2_02,mis_dum_instan2_03
021. Bad simulation thing, type Land_Barrel_empty (class=house), ca\structures\misc\armory\barels\barrel_empty.p3d /aus Visitor3 gelöscht bzw. ausgetauscht gegen barel1.p3d
022. durch das Haus opxbuildings\block4 kann man hindurch gehen / fehlerhafte Geometrie-LOD 68x ausgetauscht gegen block3.p3d
023. RPT[Logfile] Updating base class House->APLION_Housebase, by aplion_buildings\config.bin/CfgVehicles/Land_sign2/
024. RPT[Logfile] Updating base class House->APLION_Housebase, by aplion_buildings\config.bin/CfgVehicles/Land_sign3/
027. RPT[Logfile] no ruin type ca\buildings\ruins\dum_instan4_big_ruins.p3d / fasche RuinenAdresse duch OPXBuildings


Version 0.2
028. tree stands on the street at Royal Residence
029. mis_greenhouse is cpu-heavy / distance-LODs added
030. Container on the hill (New Harbor Eilat)
031. soil adapted at corners of houses / Industry area 18160 x 11817
032. Heli-H tilts vertically (in blowing)
033. densely packed plants halved in the plantations.
034. all runwaylights changed
035. mis_skyline.pbo / mis_office04_seite_co.paa fixed
036. opx_buildings / Block 6 no Geometry changed other objects
037. opx_buildings / Villa 4 no Geometry changed other objects
038. fixed and added 6 OPX Buildings
039. fixed and added OPX Policestation
040. Terrainbuilding / Wadi and Wadi rocks on Sinai
041. added mis_panelak2 distance-LODs
042. added Streetlamps on airports



Version 0.3

051. fixed Savegame-Continuation-Error
Hint for old missions: Old saved missions must be deleted from the Save folder.
C: \ Users \ username \ Documents \ ArmA 2 Other Profiles \ User name \ Saved and Saved User

052. fixed sporadic errors without effect "You cannot play/edit this mission it is dependent on content that you have deleted: Addonname..._aqaba or Addonname..._v"
Hint for old missions: All end name "_ v" or "_aqaba" in the addon list in the missions.sqm must be deleted.
e.g.
jof_objects1_aqaba is incorrect
jof_objects1 is correct

044. fixed Land Contact Swimmingpool in Eilot
045. fixed Land Contact four Villas in Eilat

025. fixed opxbuildings\little mosque.p3d: house, config class missing [RPT-Logfile]
026. fixed opxbuildings\hut3_b_2.p3d: house, config class missing [RPT-Logfile]
048. fixed opxbuildings\tower3.p3d: house, config class missing [RPT-Logfile]

043. added "Ayla-Oasis-Resort and golf course" in Aqaba
050. added Saraya-Resort in Aqaba
049. added transparent sandways for Wadis (Nahal) in Israel
046. added new bridge for peoples
047. added new suspension bridge for ruins und canyons
052. added new gateway models
053. more geographical labeling

version 1.1

023. fixed classname-conflict / Land_sign2 by aplion and OPX_Misc
024. fixed classname-conflict / Land_sign3 by aplion and OPX_Misc
OPX_misc => "Land_sign2" is now "OPX_sign2"
OPX_misc => "Land_sign3" is now "OPX_sign3"
OPX_misc => "Land_sign" is now "OPX_sign"
OPX_misc => "Land_Antenna" is now "OPX_antenna"
054. fixed height adjustment on the bridge parts
055. added Ruins and Wracks
056. added illuminated Billboards, Aqaba Harbor Tower, Petrol stations ....a.o.
057. added City-Districts for Aqaba
058. added parameters for "Ambient Civilian (Expansion)"- module
059. added MP Missions by Mangoo
060. reduced sunlight
061. added other cluttergrass
062. added modified Arma1 Buildings
063. updated animated and higher Airport tower
064. new mountain military camp and village southern of the Aqaba port
065. house markerlights problem
066. filler cap and ladder for 60m chemical tanks
067. new runwaylights (white and blue)
068. added new road barrier
069. removed many Beton Areas
070. modified JOF_Objects

included Addons "MIS_Arab civilians", "MIS_Isis Terrorists", "MIS_Jordanian Royal Army", "MIS_F16", "MIS_TowTractor"...etc. ...all in one...

version 1.2

- fixed overwritten CaWorld ambient sound
- fixed new visual bug overlap Overlap at road ends
- fixed Visual bug while looking through the border fence disappearing objects behind the fence (new mis_misc.pbo file and new bisign-file)
- added Peshmerga women
- added weapon slots for civil man (Arab Civilians)
- added egyptian Taba border terminal
- added israeli border terminal
- added new israeli road barrier
- added israeli border watch tower
- removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul
- reduced 50% p_fiberPlant_EP1 plants on eilat plantations
- added Israeli Units (Givati)
- fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available"
- added jordanian UH-1
- added jordanian and israeli AH-1 Cobra
- updated surface base class "cesta" for higher speed on sandways
25.02.2014 20:24 S@ndBob ist offline E-Mail an S@ndBob senden Beiträge von S@ndBob suchen Nehmen Sie S@ndBob in Ihre Freundesliste auf
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